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Tgs 2006 "Sony strikes back"


bad wolf

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Tu va la voir où toi la conf ??

 

yes, je vien de dormir une petite demi heure mais me voici lol

 

Sa commence dans 5 minute :bnc:

 

Apparament Phill Harrison serait de la partie.

 

Edit : ici :

 

http://www.gamespot.com/events/tgs2006/live.html

http://www.eurogamer.net/article.php?article_id=67794

http://www.1up.com/do/newsStory?cId=3153860

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Un jeu Ps3 jouable au TGS :

 

http://www.watch.impress.co.jp/game/docs/20060922/railfan.htm

 

04:14.31 -

Kutaragi's back on stage for a talk session - however, he appears to be being interviewed by a Japanese journalist chap rather than conducting an audience Q&A. Boo.

 

 

04:11.35 -

There's talk of an open question and answer session, which sounds like a bloodbath in the making, if we're lucky! We'll keep you updated...

 

 

04:11.09 -

And that's it - it's all over. Barely a game in sight, which is an extraordinarily poor show. There were some useful nuggets buried in the nonsense about networks, but overall this has been a hugely disappointing and vague showing from a company with a lot to prove before their console launches in a few weeks. Let's hope the show floor is better, eh readers?

 

 

04:09.58 -

Actually, it would be very easy to be cynical about this video, since there's no sign of what the gameplay actually is, but it does look very lovely. Loads of different animals have been modelled in incredibly detailed ways, and the environments look fantastic - however, it's still definitely more of a tech demo than an actual game. As tech demos go, it's amazing - but it's not a game

04:07.38 -

A giant herd of Wildebeest. Genuinely giant - actually, that's quite impressive.

 

04:07.22 -

Jungles, plains, and some really lovely elephants. There's a little baby elephant!

 

 

04:06.57 -

It's Afrika!

 

04:06.44 -

Now he's rolling another video!

 

04:06.36 -

He sounds like he's wrapping up - he's making all manner of vague happy comments about how great it is to be living in a time when PS3 is coming out and entertainment software is all so promising.

 

04:05.40 -

Apparently users will also be able to upload their own content and give new ideas to game developers, which will drive innovation. My eyebrow is most of the way to my hairline.

 

 

04:04.55 -

Using the network to keep contact between users and developers - with users using the network to keep in touch with the progress of new games in development. What a genuinely unique idea, eh, regular readers of Eurogamer? Videogame information online? It'll never catch on.

 

 

4:02.50 - Playing games is fun, but with this, users can be making a major social contribution as well.

 

 

04:02.30 -

Aha, we're on to the inevitable lecture on how astonishingly powerful Cell is. Ken is quite chuffed with IBM's new contract to provide a ridiculously powerful supercomputer based on a load of Cell processors running in parallel - which brings him on nicely to the topic of the Folding @Home system, which was recently announced and allows PS3 users to "donate" computation power to the protein folding project which is aimed at benefiting medical research.

 

 

04:00.29 -

PS3 units will be installed in many retail and other environments - he's talking about the option of using mobile phone micropayments to use them for arcade style titles and billing systems. Sounds more relevant to the Japanese market, where the arcades are massive business, than to anywhere else...

 

 

03:59.45 -

Videos will also be available over the network too - starting with shorter movies. He seems to be implying that users will be able to upload and share their own movies, YouTube style, but the translation is a little ropey so it's hard to tell exactly.

 

 

03:58.10 -

Sony will work with publishers to decide what titles to make available, and how to charge for them - pay to play models are possible, for example. They hope to massively expand the range of game content available over the network.

 

 

03:57.32 -

Emulators for old systems - Mega Drive and PC Engine titles can be downloaded over the network as well.

 

03:57.00 -

Good lord! Is that a real announcement at last?

 

03:56.51 -

The PS3 can emulate those titles over the network, and beginning with those with smaller volumes of data, those will be made available to users in that manner. He first talked about that possibility in 2000 when the PS2 launched - this year it will become a reality.

 

03:56.10 -

In the last 12 years, a massive library of titles has been built up for PS1 and PS2 - thousands in total.

 

 

03:55.42 -

He's talking about the wider network functionality of the PS3 - allowing full interaction for users and creators to exchange information and content over the network. All of the systems for this, such as the browser and so on, are built into the console.

 

 

03:53.36 -

The opportunity to connect the PS3 to the network has become real. Of course, for the next few years, boxed games and the network environment will co-exist - because for large capacity media, packaged media is required.

 

 

03:52.37 -

Therefore, while the gaming hardware in PS3 may be called overkill, this hardware is necessary.

 

03:52.20 -

Even using the fastest speed connections, network services haven't reached the internal bus speed of the original PlayStation of 12 years ago. It will still take time to realise the dream of real-time video and so on - perhaps in ten years time, this will be real.

 

03:51.14 -

He's talked a lot about networks, but he says he's not happy yet with the quality of network services that are on offer. The reality is still that services are unreliable.

 

03:50.18 -

Creativity must be the basis of the computer entertainment industry, and that needs to be reviewed once again. The industry needs to discuss the network-ready future of consoles seriously.

 

03:49.42 -

The original reason for content production is to seek diversity and to promote creativity, and at present the games industry relies too heavily on easy to sell sequels. He believes that this is a warning signal for the business - and that for SCE, innovation is now the basis of all their thought. Without innovation, there can be no future for the industry.

 

 

La conf' en direct

03:48.51 -

(Although that might just be the sensation of time slowing down that we're experiencing.)

 

03:48.23 -

However, recently we've seen a polarisation of what sells and what doesn't sell in games.

 

03:48.02 -

15,000 software titles for the PSone and PS2 in total - and the emergence of a "long tail" business for videogames.

 

03:47.42 -

We're on to storage media, although I'm not sure how we got here. PlayStation launched with CD-ROM - this was introduced due to major problems with solid state media, such as cost and slow manufacturing. He believes that using CDs, with larger capacity and cheaper manufacturing costs, caused a revitalisation of the industry - both creatively and commercially.

 

 

03:46.23 -

It's all about user participation for Ken. People want to be involved in content and services, not just passive consumers.

 

03:45.25 -

I wonder what his Flickr username is.

 

03:45.11 -

Digital content on the internet - digital still cameras and video cameras are very easy to use to create content which can be uploaded, and people now do that in great numbers, which is a fundamental change to how the network is used. New technology also allows that content to be searched and classified. He's a big fan of Web 2.0.

 

 

03:43.52 -

If you're wondering when Ken is actually planning on talking about games or anything remotely concrete or relevant to gamers, developers or anyone else - so are we!

 

 

03:43.08 -

The development of the internet into a system used by banks, hospitals, government and so on proves this theory, he believes.

 

03:42.44 -

Now he's talking about the network architecture for PS3. He believes that it's vital that the network platform is open, like the Internet itself, because it's only when platforms are open that real innovation and "drastic ideas" can thrive.

 

03:42.13 -

There is now a massive business opportunity created by realistic simulations of the world like Gran Turismo - and the Polyphony Digital team have worked on several projects with car manufacturers to co-design systems used in real vehicles, apparently.

 

 

 

03:41.00 -

This is how the realistic driving experience is created - but if you have an existing database, such as the CAD data held by some manufacturers, you can import that and not have to recreate the physical parameters.

 

03:40.05 -

The developers also need a close relationship with the auto industry to collect detailed technical data about cars, in order to create a realistic physical model.

 

03:39.44 -

In Gran Turismo for example, locations like the Nurburgring and the Grand Canyon have to be created by going to the site and doing loads of filming of various areas in the game, as well as of the tiny details which make up the sides of the track.

 

 

 

03:38.39 -

He believes that - this sounds like an extension of GMS - games can be created in future by very spread out teams, with expert programmers, artists and so on being spread around the world and linked together by the network.

 

 

 

03:37.23 -

With GMS, developers will no longer have to collect landscape data "on foot", and can focus on the creative or artistic side of game creation.

 

 

 

03:36.37 -

However, in the entertainment industry, creating fantasy worlds is also very important - not just modelling the real world.

 

03:36.16 -

GMS is a realistic proposition, he believes, but will need people from many industries to participate.

 

03:35.38 -

Next topic - personalised shopping and entertainment content delivered over networks...

 

 

 

03:35.15 -

This seems to link into an earlier comment about how game developers (good lord! A comment about games? You mean the PS3 plays those as well?) can use network available maps to create realistic environments.

 

 

03:34.26 -

He's talking about a system called GMS - Global Mapping System - which will allow users to upload their own pictures and data of the world around them, and create a detailed view of the world in that way.

 

 

 

03:30.48 -

Ken is now enthusing about map databases, allowing you to get satellite photos and so on across the network... However, the problem with this is that time is suspended, rather than being updated in real time. We assume he's building up towards talking about the PS3's online service, but it would be nice if he'd get on with it!

 

 

 

03:29.24 -

The market is moving from being on "this side" of the network, to being on the other side. Using things like search engines are basically getting virtual access to a supercomputer - you don't need the power in your own computer, and can even use it with a mobile phone to access that power.

 

 

03:30.48 -

Ken is now enthusing about map databases, allowing you to get satellite photos and so on across the network... However, the problem with this is that time is suspended, rather than being updated in real time. We assume he's building up towards talking about the PS3's online service, but it would be nice if he'd get on with it!

 

 

03:29.24 -

The market is moving from being on "this side" of the network, to being on the other side. Using things like search engines are basically getting virtual access to a supercomputer - you don't need the power in your own computer, and can even use it with a mobile phone to access that power.

 

03:27.55 -

Now he's talking about the concept of the Network Computer - proposed by Oracle a decade ago, but the network was too slow, and computers weren't powerful enough. Under this system, much of the computing power is on the other side of a network connection - he believes that this is now possible due to the development of powerful computers and servers, and internet infrastructure.

 

03:26.14 -

He's talking about PCs - which he likes a lot, but he feels that the massive, complex operating systems make them unsuitable as gaming and entertainment devices.

 

03:25.22 -

He believes that the "computer entertainment" industry used to be composed of very separate elements, computers and entertainment - which have now reached a "combination point".

 

03:24.39 -

He's talking about the progress in user interface and controllers, which has been driven by consoles due to the very precise and fast response you need to your input. Now he's embarked on a relatively technical, albeit vague, discussion of how creating real-time responses to that input takes all manner of complex hardware and difficult computer science.

 

03:22.33 -

Now he's talking about the progression from PS1 through to PS3 - how the specs have grown astronomically in the 12 years between the first and most recent consoles.

 

03:22.04 -

And that's it for this trailer reel. "How do you like that?" asks Ken. We can't deny that it certainly all LOOKS nice...

 

03:21.28 -

Next up - one of the FFXIII titles. Lots of pre-rendered footage of very pretty characters and environments, which is fair enough, but more interesting is the real-time gameplay footage, which doesn't look that far off the pre-rendered stuff - a little less detailed and colourful, but still very impressive, which huge numbers of enemies on screen at once.

 

03:19.38 -

Mobile Suit Gundam: Target in Sight. This looks like a fanboy dream - not the most graphically impressive game by far, but very extensive environments, buildings getting destroyed with pretty good physics, and some especially lovely lighting effects on the very detailed mechs. Nice trees, too.

__________________________

 

03:18.03 -

We've seen much of this video before in other trailers, but it's definitly very nice on the big screen. Lovely lighting and environments, although there are certainly fair comparisons to be made with DOA4 on the Xbox 360 - it's a bit ahead of that graphically, but arguably not by much.

_________________

 

03:16.19 -

Virtua Fighter 5, from Sega AM2.

 

03:16.25 -

First up - Ridge Racer 7. Super hi-def - very varied environments compared to previous games in the series, with lots of jungle and countryside environs as well as cities and other urban environments. All looks quite static, still, but definitely the best looking game in the series to date. Launch title.

 

03:15.10 -

He's rolling the trailer video which will be on the booth.

 

03:14.28 -

There are over 200 consoles in the venue for the show. According to Ken, this is the largest pre-launch line-up they've ever shown off in public.

 

03:13.18 -

Ken is on stage. He's thanking all manner of people for allowing him the opportunity to speak.

 

03:12.50 -

A lady is introducing Ken Kutaragi. His talk is called "PS3 - Creating the next generation of computer entertainment". He's going to use some under development footage, apparently, which we're not allowed to take pictures of. Boo!

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La conf' en Français traduit par Play3-Live.com

4:13 AM -

Fin de la conférence... le Tokyo Game show continue sur Play3-live !!!

 

4:08 AM -

4:08 AM -

D'autres vidéos sont montrées :

 

 

-Afrika : On peut y voir la jungle, des éléphants, etc... On ne sait encore rien du gameplay mais la modélisation et l'animation des animaux sont incroyables.

 

4:07 AM -

il nous parle également du projet "Folding @Home" qui fait des calculs de protéine pour la recherche médical et ainsi "joué est un amusement, mais avec ceci, les utilisateurs peuvent apporter une contribution importante a la recherche.

 

4:04 AM -

Des points d'accés pour PS3 seront installés un peu partout, il aborde également les "micro-paiement" par téléphone portable...

 

4:02 AM -

La PS3 rendra disponible des vidéos sur le réseau (dans un premier temps des vidéos assez courtes) et il semble indiquer que les utilisateurs pourront télécharger et partager leurs propres films , un peu comme sur YouTube.

 

4:00 AM -

4:00 AM -

La PS3 sera compatible avec toute la bibliothéque playstation mais aussi avec Mega Drive et PC Engine grac a des émulateurs disponible sur le net. GENIAL !

 

 

3:57 AM -

la PS3 permettra une pleine interaction entre utilisateurs et créateurs grâce au réseau. Tous les systèmes permettant cela seront intégrés a l'architecture de la PS3.

 

3:54 AM -

Cependant, il estime que le net n'est pas encore assez fiable et cela même en utilisant des connexions haut débit

3:51 AM -

Il met l'accent sur l'innovation car sans innovation il n'y a pas de futur pour l'industrie du jeu vidéo.

 

3:50 AM -

"les utilisateurs de la PS3 doivent etre acteur du contenu et des services et non pas des consomateurs passifs."

 

BIEN DIT KEN !

 

3:48 AM -

Il est clair que Ken Kutaragi préconise une évolution vers le online. Il est un fervent défenseur du web 2.0 c'est a dire de l'internet participatif, car il est devenu facile a tous d'uploadé vidéo et photo et de les partager au monde entier.

3:43 AM -

Il parle maintenant de l'architecture du online-PS3. "Il est vital" à ces yeux "que l'architecture de la PS3 soit ouverte au réseau et que seule l'ouverture au monde permet de réelles inovations et des idées novatrices"

3:40 AM -

Pour lui les systémes tels que "google map" sont archaïque car ils ne reflètent pas la réalité du moment. Pour lui, le futur c'est GMS - Global Mapping System qui permettrait aux gens de prendre eux même des photos de les mettre en ligne et d'avoir ainsi une base de données vraiment crédible. Avec ce systéme les developeurs passeront moins de temps a recréer des environnements réels.

3:36 AM -

"le developpement des infrastructures autour du net (accés grace aux ordi mais aussi au téléphone portable) permet la mise en place d'une vision nouvelle du marché du jeu vidéo"

 

3:33 AM -

Une petite image en LIVE !! du trailer de RR7

 

3:27 AM -

Ken nous parle maintenant de la nouvelle technologie "Network Computer". Qu'il avait nommé "4D".

3:24 AM -

Ken Kutaragi nous explique la progression de la Playstation 1 à la nouvelle génération, la PS3.

3:22 AM -

-FF XIII en vidéo. Semble très beau graphiquement également. Nous pourrons notamment vous montrer toutes ces vidéos courant de cette nuit

 

3:20 AM -

- Mobile Suit Gundam: Target in Sight. Graphiquement peu détaillé mais qui possède de grand horizon et une grande profondeur de champ. Les buildings qui s'éfondrent sont très réalistes.

 

3:19 AM -

- Une vidéo HD de Ridge Racer 7 est montrée. Il fera partie du Line-Up de la console.

- Vidéo Virtua Fighter 5, de Sega.

 

3:16 AM -

Selon Super Ken, 200 consoles ont été mobilisés pour le salon de cette année !

 

3:14 AM -

Une joli dame donne la parole à Ken Kutaragi.

 

3:12 AM -

Ca y est ! Une petite vidéo d'introduction nous apprend que c'est le 10ème anniversaire du salon. Vous le saviez ?

 

3:10 AM -

10 minutes de retard déjà ! Enfin bon, la patience chez Sony !!

 

3:00 AM -

Voilà la conférence ne devrait pas tarder à commencer, nous feront des updates assez souvent (enfin vaut mieux espérer).

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Une nouvelle image de Lair :

 

 

Le trailer de MGS 4 :

 

http://www.playfrance.com/news-tgs-2006-metal-gear-solid-4-le-trailer.html

 

Une video de 83mo du trailer de MGS 4 :

http://ruliwebfile.dreamwiz.com/mpeg3/tgs2006/TGS06_MGS4_PV_RP.mov

 

un autre lien pour le trailer de MGS 4 :

 

http://www.megaupload.com/?d=KMVK0VML

 

Coded Arms : Assault s'offre un trailer :http://www.playfrance.com/news-tgs-2006-coded-arms-assault-s-offre-un-trailer.html

 

Plein d'image de MGS 4 :

 

http://ruliweb.dreamwiz.com/data/rulinews/read.htm?page=&num=14981&find=&ftext=

 

La cover de RFOM :

 

http://media.ps3.ign.com/media/748/748483/img_3934012.html

 

De nouvelles images pour Lair :

 

http://media.ps3.ign.com/media/761/761161/imgs_1.html

 

Ken Kutaragi a profité d'une session de questions / réponses pour annoncer une baisse de prix du modèle 20 gig de la PlayStation 3 au Japon, passant de 59800 yen (400€) à 49980 yen (335€) et incluant désormais un port HDMI.

 

C'est Azerty qui va etre content lol

 

 

Nouvelle video pour RFOM :

 

http://media.ps3.ign.com/media/748/748483/vids_1.html

 

:hein:

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