momo_ps2 Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 Nouvelle version parait il parfaite NJ updated his site with a new beta version of his CPS2 emulator for PSP! Here is the translation via google. Modification point (beta) The modification point is to be rather many, but the effect which it corresponds to hardship completely not seeing. With the unreasonable [tsu] lever you abandoned the improvement of speed above this already. romcnv.exe was renewed. Correction of trouble of the below-mentioned drawing as for the game which does Please do again to draw up cash file. Correcting the trouble of drawing of the game below. Street fighter ZERO 2: Left and right of the victory mark of ranking indication is strange. (Correction being completed) [vuanpaiaseiba]: Part priority of opening demonstration is strange. (Correction being completed) Score of the top and bottom of ranking indication of the [maitei] pan is not processed the mask. (Correction being completed) [ezahoden] pre-world war 2 demonstration is not indicated in normally with D&D S.O.M. (Correction being completed) Part sprite of [pazurupu] 2 is not indicated. (Bug of ROM converter. Correction being completed) In every game texture size modification to optimum value. But, because it was allotted at the value to which problem does not happen originally as for speed the change. It tried not to read the PCM data when sound is made invalid. It corresponds to the paddle input of [pazurupu] 2. (The same method as forgottn of CPS1PSP) Modifying the calculation method of the pallet. Whether fading out and the like somewhat became good. C68K substantially rewriting. (The M68000 core was drawn up anew, but bug correction and the like Because it is not in time, utilizing continuation C68K. Because speed does not change almost, This way whether it does,) Z80 modification to CZ80 which customizes the core. CZ80 is to be lacking a little in accuracy, but Because it is not the strange sound driver different from NEOGEO, especially problem seems that does not occur. There is no compatibility of the state data attendant upon above-mentioned and modification. It is the schedule which even in formal edition and is modified. Is not bug, is, but the case where with the grapple game Raster Effects is turned to OFF the gap of the background part Cancellation. However, because drawing of the picture increases, (about average 1~2fps) speed falls somewhat. * Really, as for speed it is to improve delicately but you deducted with this correction and when such as zero whether. Other things, detailed modification point large number. Alittle hard to make sense out of. b8a our trusty translator had posted a translated news post from NJ yesterday about his progress with getting it to work with the new eloader. Here is that translation. I performed an operation check with eLoader 0.98. I used a firmware 2.6/TA-082 PSP with the CPS2PSP that I'm building. Hmmm, it doesn't run. I think maybe the TA-082 is what's wrong. It displays the menu, and goes all the way to where you select the game, but freezes when trying to load the cache file. It looks like, memory that should have been allocated has not, in actuality, been allocated. Of the 19MB that I was able to allocate, there was no problem up till around 11MB, so I think that applications that are smaller than that should have no problems. Everything I've made has gone bad (laugh) On the other hand, the GTA Loader version works properly. It seems as though the allocatable memory has increased by about 1MB. Hmm, I wonder if something can't be done about this. I made some attempts to get it to work. Please add the below text to ms0:/PSP/eloader/loader098.cfg It's only for smaller games (as a rule of thumb, those with a zip file size under about 10MB), but I think they should run. It looks like the allocatable memory is exceedingly small. You should also make the same change to NGEPSP and CPS1PSP as well. Well, for the time being it looks like the applications I've built run better with the GTA loader, and not the TIFF loader. But, even better still is to downdate to FW1.5. An example of how to modify loader098.cfg [CPS2PSP_3ccd12a6] #************************************************* ************************# #* CAPCOM CPS2 Emulator for PSP test 5 *# #*-----------------------------------------------------------------------*# #* LOADER: 0.98 *# #* TIFF: 2.0 - YES : Only the small size games can be played. *# #* GTA: 2.0 - YES *# #* GTA: 2.01 - YES *# #* GTA: 2.5 - YES *# #* GTA: 2.6 - YES *# #************************************************* ************************# ebootname=CPS2PSP test 5 limitedMemoryManager=Y http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=9947&d=1157771411 LIENS DIRECT:http://neocdz.hp.infoseek.co.jp/psp/files/cps2psp_beta.zip Lien vers le commentaire Partager sur d’autres sites More sharing options...
antoXIII Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 Faut refaire les caches ??? Lien vers le commentaire Partager sur d’autres sites More sharing options...
momo_ps2 Posté(e) le 9 septembre 2006 Auteur Partager Posté(e) le 9 septembre 2006 je sais pas mais y'a énormément de changements dans cette version Lien vers le commentaire Partager sur d’autres sites More sharing options...
redrum Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 rhaaa vous êtes vraiment pourri-gâté avec vos psp les gars :/ vais m'en acheter une je le sens le lien au fait: https://preprod.metagames.fr/redrum/download/psp/cps2psp_beta.zip (pr ceux qui n'ont pas de compte sur dcemu) Lien vers le commentaire Partager sur d’autres sites More sharing options...
antoXIII Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 Il semblerait qu'il a enlevé la beta du site http://neocdz.hp.infoseek.co.jp/psp/index.html#download_alpha Lien vers le commentaire Partager sur d’autres sites More sharing options...
milouk Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 Etrange. redrum-->Merci pour le lien. Va falloir testé ca. Lien vers le commentaire Partager sur d’autres sites More sharing options...
lerocher Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 bonjour a tous, en effet "antoXIII", tous les details sur cette version beta sont rayés!!!... c'est bizarre...quelqu'un peut donner la traduction?... Lien vers le commentaire Partager sur d’autres sites More sharing options...
antoXIII Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 Bon ben j'ai testé je vois pas de difference .... il ferait mieux de pofiner sont emulateur neogeo cartouche maintenant Lien vers le commentaire Partager sur d’autres sites More sharing options...
Wolfi Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 Voila ce que dit google en traduisant: "Because CPS2PSP beta bug is too multi, it deleted. CPS2PSP beta was released." Donc en gros trop de bug Lien vers le commentaire Partager sur d’autres sites More sharing options...
milouk Posté(e) le 9 septembre 2006 Partager Posté(e) le 9 septembre 2006 J'ai testé Mars matrix et il ca bugge au niveau des graphismes par moment donc à oublier. Lien vers le commentaire Partager sur d’autres sites More sharing options...
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