Snake Posté(e) le 7 septembre 2006 Partager Posté(e) le 7 septembre 2006 "It's been a fairly slow week for progress on Daedalus. I've had a few busy days with work, and I was away over the weekend so I've not had much time to work on Daedalus since my last update. One thing I have managed to implement is viewport scaling however. After the previous release I received an email from Chris Meyer-Rassow which had a couple of interesting points. He suggested that I should have a look at providing a setting to allow the emulator to run with an aspect ratio of 4:3, rather than strecthing everything to fit the PSP's 16:9 (or 15.88236:9 to be accurate I had been meaning to add this option for some time, and as it was only a small change I decided to implement this feature for the next release. I've added 3 different modes, as shown the in screenshots below. The first mode simply scales the graphics up to fit the PSP's screen (this is no different from the current release of the emulator): This renders at 480x272. Notice how the vertial lines for the 't' and 'f' characters look slightly too heavy. This is as a result of scaling the graphics up to fit the PSP's screen. (As an aside, this screenshot clearly shows another issue that I need to address - the zfighting which is clearly visible in the carpet. I have a couple of ideas for fixing this.) The next shot shows the same scene with the new unscaled 4:3 viewport setting: This renders at 320x240, and so avoids scaling up any of the graphics. You can see that the problems with the 'f' and 't characters has gone. On the downside, there's a lot of 'wasted' space around the screen. The final settings shows the new scaled 4:3 viewport setting: This maintains a 4:3 ratio (so we maintain the correct aspect ratio), but scales things up to 362x272 to make full use of the screen's height. We waste a little less space with this mode, but some of the original problems with the text are still visible. In the end all three options are a trade off between making full use of the screen and quality. In the next release it will be possible to adjust this setting as the emulator is running so you can pick whichever one looks best for the rom you're currently running. As a result of doing this work with the viewport, I also fixed a couple of bugs related to how I was emulating the N64's viewport. When I originally wrote the graphics code for the PSP version of Daedalus, I forgot to handle the N64's viewport scaling/translation, which causes problems rendering certain scenes, as demonstrated in Aerogauge below: Notice how the car is being rendered off-centre (it should be in the top right hand corner). After my viewport fixes, the same scene now looks like this: The same change also fixes various minor glitches in a number of other roms (including Mariokart and Waverace), so it's a nice bugfix to get in for the next release. -StrmnNrmn" source : http://strmnnrmn.blogspot.com/ Voila je post ca car je ne crois pas avoir vu de news a ce sujet. Bon ce n'est pas très interessant mais l'ajout de ce mode 4:3 semble corriger quelques bugs de l'emulateur ... Lien vers le commentaire Partager sur d’autres sites More sharing options...
momo_ps2 Posté(e) le 7 septembre 2006 Partager Posté(e) le 7 septembre 2006 apparement pas de vitesse en hausse mais juste des correction graphique Lien vers le commentaire Partager sur d’autres sites More sharing options...
Snake Posté(e) le 7 septembre 2006 Auteur Partager Posté(e) le 7 septembre 2006 oui malheureusement Lien vers le commentaire Partager sur d’autres sites More sharing options...
F Destroyer Posté(e) le 7 septembre 2006 Partager Posté(e) le 7 septembre 2006 Ouais mais si il a reussi a corrigé le bug qui fait des saut en arriere de 1 seconde dans Mario Kart, ben le jeu sera casiment parfait.... Lien vers le commentaire Partager sur d’autres sites More sharing options...
momo_ps2 Posté(e) le 7 septembre 2006 Partager Posté(e) le 7 septembre 2006 F Destroyer faut pas abuser Lien vers le commentaire Partager sur d’autres sites More sharing options...
F Destroyer Posté(e) le 7 septembre 2006 Partager Posté(e) le 7 septembre 2006 Je parle bien sur du mode Time Trial... Y'a encore du boulot pour le mode Grand Prix Lien vers le commentaire Partager sur d’autres sites More sharing options...
Snake Posté(e) le 7 septembre 2006 Auteur Partager Posté(e) le 7 septembre 2006 Y'a encore du boulot tout court Lien vers le commentaire Partager sur d’autres sites More sharing options...
sheen Posté(e) le 7 septembre 2006 Partager Posté(e) le 7 septembre 2006 +1 Il y a encore du boulot.... On va y arriver; croisons les doigts Lien vers le commentaire Partager sur d’autres sites More sharing options...
oMc Posté(e) le 7 septembre 2006 Partager Posté(e) le 7 septembre 2006 Jusque là, ça a toujours très bien avancé ce projet, malgré les pessimistes de service qui répètent à chaque nouvelle release "ne revez pas ça n'ira jamais plus vite". Donc pas de raison de s'inquiéter Lien vers le commentaire Partager sur d’autres sites More sharing options...
momo_ps2 Posté(e) le 7 septembre 2006 Partager Posté(e) le 7 septembre 2006 je pense quand meme qu'on atteint la limite la omcyril Lien vers le commentaire Partager sur d’autres sites More sharing options...
Messages recommandés
Veuillez vous connecter pour commenter
Vous pourrez laisser un commentaire après vous êtes connecté.
Connectez-vous maintenant