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VisualBoyAdvance 1.8.0 beta


shutruk-nahunte

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Version 1.8.0:
Core changes:
- added almost all AR V3 cheat codes (PokemonHacker)
- added prefetch emulation
- added full CBA support (verified for every CBA code type)
- added emulation for DMA interaction with reading from invalid address 
- fixed CPU init for 256Mbit roms
- fixed HuffUnComp bug regarding tree size (SF #984608)
- fixed RTC support for day of the week (fixed at Sunday before)
- fixed loading of ELF multiboot files (thanks J.W.)
- fixed bug on CBA code type 5
- fixed OBJWIN rendering bug when sprite wraps around (SF #1065447)
- fixed battery saving bug when save type equals to Flash or Sram 
- fixed a compilation warning 
- fixed BIOS ArcTan and ArcTan2 emulation (several bugs)
- fixed some instruction having incorrect cycles (caused SDL debugger to skip several instructions)
- fixed lq2x filter (was using hq2x code) 
- fixed some bugs with IntrWait emulation 
- fixed some timer bugs 
- fixed memory timing when loading a save state (was using the timings before loading the state) 
- fixed bug writing to IO register past 0x4000400 (no mirroring) 
- initialize sram and flash memory to 0xff instead of 0x00 
- clean flash/sram on load/reload 
- ignore 8-bit writes to OBJ and OAM memory 
- major AR V1/2/3 support by PokemonHacker 
- simplified GBA emulation loop (easier to understand and maintain) 

Windows:
- added dialog to edit game overrides
- added GPL link to Help menu 
- fixed GB Disassemble crash when going to another address
- fixed a minor repaint bug when focus changed
- fixed problem displaying rom names that use & character 
- fixed palette save name bug
- moved vsync code to where it should be
- moved common palette initialization and cleaned up rendering code to use it

SDL versions:
- SDL debugger improvements adapted from VBA-H: 
 - break on change
 - conditional breakpoints (ARM and THUMB)
 - dump load and save (memory)
 - edit register (exception of R15)
 - disassemble to file
 - save and load state from debugger

Other:
- fixed some compilation issues (libpng, gtkmm)

c tout marquer ds le changelog.

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