shutruk-nahunte Posté(e) le 21 décembre 2004 Partager Posté(e) le 21 décembre 2004 Version qortie le 20/12/04 Download direct http://vba.ngemu.com/downloads/VisualBoyAdvance-1.8.0-beta2.zip Site officiel http://vba.ngemu.com/ Changelog http://cvs.sourceforge.net/viewcvs.py/vba/VisualBoyAdvance/NEWS?sortby=date&view=markup Have You Fun!! Lien vers le commentaire Partager sur d’autres sites More sharing options...
davido31 Posté(e) le 25 décembre 2004 Partager Posté(e) le 25 décembre 2004 Merci le linuxien Lien vers le commentaire Partager sur d’autres sites More sharing options...
Livitarium Posté(e) le 8 janvier 2005 Partager Posté(e) le 8 janvier 2005 Qu'elles sont les difference avec la précédente? Lien vers le commentaire Partager sur d’autres sites More sharing options...
brycedream Posté(e) le 8 janvier 2005 Partager Posté(e) le 8 janvier 2005 Version 1.8.0: Core changes: - added almost all AR V3 cheat codes (PokemonHacker) - added prefetch emulation - added full CBA support (verified for every CBA code type) - added emulation for DMA interaction with reading from invalid address - fixed CPU init for 256Mbit roms - fixed HuffUnComp bug regarding tree size (SF #984608) - fixed RTC support for day of the week (fixed at Sunday before) - fixed loading of ELF multiboot files (thanks J.W.) - fixed bug on CBA code type 5 - fixed OBJWIN rendering bug when sprite wraps around (SF #1065447) - fixed battery saving bug when save type equals to Flash or Sram - fixed a compilation warning - fixed BIOS ArcTan and ArcTan2 emulation (several bugs) - fixed some instruction having incorrect cycles (caused SDL debugger to skip several instructions) - fixed lq2x filter (was using hq2x code) - fixed some bugs with IntrWait emulation - fixed some timer bugs - fixed memory timing when loading a save state (was using the timings before loading the state) - fixed bug writing to IO register past 0x4000400 (no mirroring) - initialize sram and flash memory to 0xff instead of 0x00 - clean flash/sram on load/reload - ignore 8-bit writes to OBJ and OAM memory - major AR V1/2/3 support by PokemonHacker - simplified GBA emulation loop (easier to understand and maintain) Windows: - added dialog to edit game overrides - added GPL link to Help menu - fixed GB Disassemble crash when going to another address - fixed a minor repaint bug when focus changed - fixed problem displaying rom names that use & character - fixed palette save name bug - moved vsync code to where it should be - moved common palette initialization and cleaned up rendering code to use it SDL versions: - SDL debugger improvements adapted from VBA-H: - break on change - conditional breakpoints (ARM and THUMB) - dump load and save (memory) - edit register (exception of R15) - disassemble to file - save and load state from debugger Other: - fixed some compilation issues (libpng, gtkmm) c tout marquer ds le changelog. Lien vers le commentaire Partager sur d’autres sites More sharing options...
Messages recommandés
Veuillez vous connecter pour commenter
Vous pourrez laisser un commentaire après vous êtes connecté.
Connectez-vous maintenant