Syrus Posté(e) le 10 janvier 2012 Partager Posté(e) le 10 janvier 2012 Salut, le plus simple, tu fais ta configuration manuellement avec le bloc note. Tu ouvre le fichier LAUCHELF.CNF avec le bloc note et tu édite # ---------------------------------------------------------------------- # File name: LAUNCHELF.CNF Revision Date: 2008.07.19 # Created by: Ronald Andersson Creation Date: 2006.02.02 # Purpose: Define new format and defaults for LaunchELF CNF files, # to serve as a guide in developing the code implementing # these changes. # ---------------------------------------------------------------------- # Note that LaunchELF v3.41t (or later) will accept this file as-is when # loading CNF, but if you modify any settings so that LaunchELF saves # the file again, then all comments will be removed. Also note that each # LaunchELF version can only recognize those variables that were defined # for that version. Using newer variables with older versions is futile. # It should not crash the program, but will not have meaningful effects. # ---------------------------------------------------------------------- CNF_version = 3 # ---------------------------------------------------------------------- # The CNF_version variable MUST exist for a CNF to be accepted as valid, # and it must also be the first variable defined in the file. That way # an old CNF can't cause damage when read by new LaunchELF versions. # # From LaunchELF v3.81 the CNF_version value will be 3 or higher, which # means that the Screen_X and Screen_Y offsets are valid for gsKit, as # used by that program version. Also, when that program version is used # with a CNF file having lower CNF_version value than 3, then the old # screen offsets will be converted to ones suitable for gsKit. # ---------------------------------------------------------------------- # In v3.95 Multi-language support was added, which caused the built-in # MISC/ device and its subprograms to be named according to the language # file activated. But CNF files won't work unless the strings used in a # launch key match existing device and program names. This now made it # necessary to add the device and subprogram strings to the CNF format. # They will still be altered when a new language is loaded, but if you # then revert from that change, the names should also revert properly. # (Which is what failed to work without having this stuff in the CNF.) # ---------------------------------------------------------------------- Misc = MISC/ Misc_PS2Disc = PS2Disc Misc_FileBrowser = FileBrowser Misc_PS2Browser = PS2Browser Misc_PS2Net = PS2Net Misc_PS2PowerOff = PS2PowerOff Misc_HddManager = HddManager Misc_TextEditor = TextEditor Misc_JpgViewer = JpgViewer Misc_Configure = Configure Misc_Load_CNFprev = Load CNF-- Misc_Load_CNFnext = Load CNF++ Misc_Set_CNF_Path = Set CNF_Path Misc_Load_CNF = Load CNF Misc_ShowFont = ShowFont Misc_Debug_Info = Debug Info Misc_About_uLE = About uLE # ---------------------------------------------------------------------- # Next follows the 12 (as yet) launching links, here kept in traditional # order, though users are allowed to vary the order at will. For these # 12 variables the following name conventions apply: # # "LK_" is an abbreviation for "Launch Key" and is used as a prefix for # the key descriptor (eg: "Square"). That is then followed by the suffix # "_E1" which is an abbreviation for "Execution Method 1". At present # that is the only method we have, but hopefully that will change... # # The default value for most of these should be an empty string, except # that one link should start the file browser, so people can start to # copy stuff without having to make a new CNF. # ---------------------------------------------------------------------- LK_auto_E1 = LK_Circle_E1 = MISC/FileBrowser LK_Cross_E1 = LK_Square_E1 = LK_Triangle_E1 = LK_L1_E1 = LK_R1_E1 = LK_L2_E1 = LK_R2_E1 = LK_L3_E1 = LK_R3_E1 = LK_Start_E1 = # ---------------------------------------------------------------------- # v3.78 adds three new launch key definitions, but they will never be # created automatically. If added by a user they will however be kept in # the CNF as saved in the future, and those settings will then override # the built-in defaults for the buttons 'Select', 'Left', and 'Right'. # The values shown below will map those buttons identically to defaults, # though that is not the way it's handled for real defaulting. Use empty # strings to disable the keys entirely (for 'child safe' installations) # ---------------------------------------------------------------------- LK_Select_E1 = MISC/Configure LK_Left_E1 = MISC/Load CNF-- LK_Right_E1 = MISC/Load CNF++ # ---------------------------------------------------------------------- # After the launch key definitions we have the variables for diverse # settings, most of which use obvious naming schemes and have their # traditional default values. Some exceptions are the variables for # GUI colour values, which are described in the next section. # ---------------------------------------------------------------------- LK_auto_Timer = 10 Menu_Hide_Paths = 1 # ---------------------------------------------------------------------- # Next we have the GUI colour values, for which I made some choices that # differ widely from all the other variables so far. First and foremost, # I switched their data format to pure hex, to make it practical for a # human to edit the byte values. I also added a suffix to the names, # so the user has a mnemonic key to the usage of the byte values. # And finally, I chose some new default values that I've been working on # for a while. The effects of these settings are as follows: # # Normal text is fully black, while the background is half-level white. # Border, submenus, and LaunchELF title text use a medium grey colour, # with half the brightness of the background, while alerts and progress # messages use a clear but subdued red colour. # # My goal with these defaults was to achieve max clarity with no glare, # and I think this succeeded fairly well, though the final results do # depend greatly on your monitor settings as well. # ---------------------------------------------------------------------- # With the addition of the HddManager, four more colours were added to # this array, for use in graphical presentations, like pie charts. # ---------------------------------------------------------------------- # With the addition of icon display mode for FileBrowser, the graphical # colours are used for these icons as well # ---------------------------------------------------------------------- GUI_Col_1_ABGR = 00808080 GUI_Col_2_ABGR = 00404040 GUI_Col_3_ABGR = 00000060 GUI_Col_4_ABGR = 00000000 GUI_Col_5_ABGR = 00006060 GUI_Col_6_ABGR = 00006000 GUI_Col_7_ABGR = 00E0E0E0 GUI_Col_8_ABGR = 00000000 # ---------------------------------------------------------------------- # Screen_X and Screen_Y are offsets used to center the LaunchELF screen # on the physical TV screen. The values shown below are old defaults, # but nowdays it's better to leave them out completely, which is why # these lines were made into comments below. This way the program can # choose correct defaults for the TV_mode and Screen_Interlace settings # you've chosen further down in this file. And the values you use for # Screen_X and Screen_Y, whether those defaults or modified values, will # still be saved here whenever you save CNF in the future. # ---------------------------------------------------------------------- #Screen_X = 632 #Screen_Y = 50 # ---------------------------------------------------------------------- # Note that I have changed the default for IOP reset, as this has been # long-term tested now, and proven superior to starting without it. # I have also changed the default for CDVD checking, as the old default # could cause lockup on some PS2 models if started with empty tray. # ---------------------------------------------------------------------- Init_CDVD_Check = 0 Screen_Interlace = 1 Init_Reset_IOP = 1 Menu_Pages = 1 GUI_Swap_Keys = 0 # ---------------------------------------------------------------------- # The variables below have been added after the original design (v3.41t) # of the new CNF format. They should be used as follows: # ---------------------------------------------------------------------- # USBD_FILE is valid in v3.41u and later versions. It's used to choose # an alternate USBD.IRX file, which LaunchELF will then use instead of # the embedded one. You can set it in the 'STARTUP SETTINGS' screen. # ---------------------------------------------------------------------- USBD_FILE = # ---------------------------------------------------------------------- # NET_HOSTwrite is valid in v3.44 and later versions. It can enable # the ability of the networked HOST interface to write on your PC HDDs! # Users who want to avoid risks for their PC should leave it as default, # which disables these new abilities. For safety reasons it can only be # changed by direct user editing. Edit it to a non-zero value to enable # the new abilities. (You'll need a very new ps2client.exe as well.) # ---------------------------------------------------------------------- NET_HOSTwrite = 0 # ---------------------------------------------------------------------- #SKIN_FILE is used to select a JPG file that will be used as background #for the LaunchELF screen. Its value should be the full JPG pathname. #The default value is an empty string, meaning that the colour set by #GUI_Col_1_ABGR above will be used for screen background instead. # ---------------------------------------------------------------------- SKIN_FILE = # ---------------------------------------------------------------------- #GUI_SKIN_FILE is used to select a JPG file that will be used the same #way as SKIN_FILE, but only in the main launch menu. This allows the #design of screens that use the JPG to display GUI 'buttons' etc. But if #no such file is specified (or loadable at runtime) then the usage falls #back on the regular methods. # ---------------------------------------------------------------------- GUI_SKIN_FILE = # ---------------------------------------------------------------------- #Menu_Title is a string that will be displayed at the top left of the #screen. Its main purpose is to allow users to have different titles #for different config pages. It is editable in "STARTUP SETTINGS". # ---------------------------------------------------------------------- Menu_Title = # ---------------------------------------------------------------------- # Menu_Frame flags whether or not the big frame that encloses the menu # should be visible or not. By default it will be visible. # ---------------------------------------------------------------------- Menu_Frame = 1 # ---------------------------------------------------------------------- # SKIN_Brightness is used to modify the brightness of a JPG skin, thus # allowing this to be set without changing the JPG file. The default is # 50, for using the JPG as-is, lower values will darken it while higher # values will brighten it. The maximum value allowed is 100. # ---------------------------------------------------------------------- SKIN_Brightness = 50 # ---------------------------------------------------------------------- # Show_Menu flags whether or not the main menu is visible when a GUI # skin is selected. By default it will be visible. # ---------------------------------------------------------------------- Show_Menu = 1 # ---------------------------------------------------------------------- # TV_mode is used to seup the video mode to suit your TV. You may use # the following values in the current implementation: # 0 => Automatic adaption of video mode to suit your console (default) # 1 => Enforce NTSC video mode regardless of console # 2 => Enforce PAL video mode regardless of console # ---------------------------------------------------------------------- TV_mode = 0 # ---------------------------------------------------------------------- # Popup_Opaque may be set to force popup menus to use simple background # colour (GUI_Col_1_ABGR) inside such menu box, instead of transparently # using the skin (if any) as background. If no skin is used then this # setting has no visible effect. Its default value is for transparency, # so change it to 1 to make such menus opaque. # ---------------------------------------------------------------------- Popup_Opaque = 0 # ---------------------------------------------------------------------- # Init_Delay is used to delay the start of all uLaunchELF interactions, # which also includes the possible timeout and startup of a default ELF. # The purpose of this delay is to allow the user to release any buttons # that may have been used in commanding a mod chip, or some program to # start uLaunchELF, to avoid having those buttons misinterpreted as new # commands intended for uLaunchELF. Its value specifies how many seconds # of extra delay to use, with the default value being zero. # ---------------------------------------------------------------------- Init_Delay = 0 # ---------------------------------------------------------------------- # USBKBD_USED allows you to disable initialization of the USB keyboard # driver. This is mainly useful when you need to test some specific # software without any USB drivers active. For example, when testing # software that should provide its own USB drivers. Such a test would # be ruined if USB drivers were already active when starting the test. # ---------------------------------------------------------------------- USBKBD_USED = 1 # ---------------------------------------------------------------------- # USBKBD_FILE is a string used to specify an alternate IRX file for the # USB keyboard driver, which uLaunchELF will then use instead of the # embedded one. You can set it in the 'STARTUP SETTINGS' screen. # Note that this is only compatible with PS2SDK drivers, not Sony stuff. # Just leave this string undefined (empty) to use the built-in driver. # ---------------------------------------------------------------------- USBKBD_FILE = # ---------------------------------------------------------------------- # KBDMAP_FILE is a string used to specify an alternate key map KBD file # for the USB keyboard driver, which will then be used instead of the # default map. You can set it in the 'STARTUP SETTINGS' screen. # ---------------------------------------------------------------------- KBDMAP_FILE = # ---------------------------------------------------------------------- # Menu_Show_Titles is a flag that when set enables the use of Launch # key titles in the menu. Previously this was controlled by the variable # Menu_Hide_Paths, but that is no longer the case. By default the new # variable is enabled, though this only affects launch keys that have # some title string defined. # ---------------------------------------------------------------------- Menu_Show_Titles = 1 # ---------------------------------------------------------------------- # CNF_Path can be used to override the path choice for CNF handling, by # setting it to the value needed after IOP reset is performed. This is # mainly intended to allow HDD installed setups to find a CNF in the # launch folder, but can also be used for CD installs, to switch to use # of a folder in MC after loading CNF values from a CNF on CD. You can # edit this path in the "Startup Settings" submenu. # ---------------------------------------------------------------------- CNF_Path = # ---------------------------------------------------------------------- # USBMASS_FILE is a string used to specify an alternate IRX file for the # USB mass storage driver, which uLaunchELF will then use instead of the # embedded one. You can set it in the 'STARTUP SETTINGS' screen. # ---------------------------------------------------------------------- USBMASS_FILE = # ---------------------------------------------------------------------- # From v3.95 a language definition file may be used to set the strings # for most menus and dialogs in uLaunchELF, and that file choice is # stored here. The default value is just an empty string, causing the # internal defaults to be used for everything. These defaults are also # identical to the contents of the file "English.lng" that we released. # ---------------------------------------------------------------------- LANG_FILE = # ---------------------------------------------------------------------- # From v4.02 the character font may be replaced by one loaded from an # external file, whose path is stored in the FONT_FILE entry. As usual # for file choices, the default is an empty string, causing the internal # font to be used. That will also be the result if a specified file is # missing or has an invalid format. (Fonts are released separately.) # ---------------------------------------------------------------------- FONT_FILE = # ---------------------------------------------------------------------- # From v3.84 two settings of JpgViewer are also saved here. These are # the slideshow interval timer (in seconds), and the picture transition # choice, a value from 1-4, with 1==NONE, 2==ZOOM 3==FADE, 4==BOTH. # In v3.96 another setting was added, being a flag for fullscreen mode. # To save latest slideshow settings, just enter the main configuration # menu and exit it again using the OK command. This resaves the file. # Viewer settings found in a CNF will be used instead of the original # defaults, which are the values shown below. # ---------------------------------------------------------------------- JpgView_Timer = 5 JpgView_Trans = 2 JpgView_Full = 0 # ---------------------------------------------------------------------- # From v3.92 Two options for PSU gamesave files are saved here. # Set PSU_HugeNames non-zero to make PSU names contain both original # gamesave folder names and the gamesave titles (from icon.sys). # Set PSU_DateNames non-zero to make PSU names contain a timestamp from # the original save data, appended to the normal name. # Both options can be set simultaneously, for very detailed names, like: # "BESLES-5245800_Disgaea(1) Ep.1 LV1_2006-07-23_14-46-33.psu" # As yet they are not available in config menus. Use TextEditor instead. # ---------------------------------------------------------------------- PSU_HugeNames = 0 PSU_DateNames = 0 # ---------------------------------------------------------------------- # PSU_NoOverwrite was added in v3.93, to eliminate redundant backups. # It's only useful to set it non-zero when PSU_DateNames is also set, as # it is otherwise ignored. When used, backup of timestamped PSU files # check for an identical PSU filename at the destination, and if such # a file already exists the operation exits without error, as if a new # backup had been made. Thus you can select all saves on an MC and use # psuPaste to backup only those that have changed since last time. # This improvement was contributed by 'ffgriever' at ps2-scene. # ---------------------------------------------------------------------- PSU_NoOverwrite = 0 # ---------------------------------------------------------------------- # FB_NoIcons can be used to disable the new icon display mode of the # uLE FileBrowser. By default this is enabled, with this variable zero. # In icon mode the FileBrowser will display a small icon in front of # every file or folder name, with different shapes for folder vs file. # The icons will reuse colours already defined as follows: # Folders use Color5=='Graph1', ELFs use Color6=='Graph2', and other # files will all use Color7=='Graph3'. By default these colours will # be setup as yellow, green, and white, but can be changed for 'skins'. # In icon mode objects marked for operations are displayed differently # by switching to a slightly different icon definition (with a 'hole'). # But if FB_NoIcons is set non-zero then the FileBrowser will revert # to the traditional form, using no icons at all, and marking selected # objects with an asterisk to the left of the file name. # ---------------------------------------------------------------------- FB_NoIcons = 0 # ---------------------------------------------------------------------- # LK_xx_Title is not one variable but many. You can replace the 'xx' by # one of 15 button designations (eg: Square, Select, etc), and use them # to define your own titles that will be used instead of ELF names in # the main menu. If no such titles are defined then the ELF names are # used instead, and titles will not be saved to the CNF for such cases. # To have these titles displayed the variable Menu_Hide_Paths must be # set to a non-zero value. You can set it in the CONFIG menu which is # also where you can conveniently edit the titles for all launch keys. # By editing the CNF directly you can also edit titles for three more # commands, as shown by the examples below (NB: They are not defaults) # ---------------------------------------------------------------------- LK_Select_Title = Configure uLaunchELF LK_Left_Title = Load 'lower' CNF file LK_Right_Title = Load 'higher' CNF file # ---------------------------------------------------------------------- # PathPad_Lock allows you to lock changes to the browser navigation # shortcuts in the PathPad array. So if you set PathPad_Lock non-zero, # the 'Set' and 'Clear' commands will no longer be active in the PathPad # menu. This will prevent you from changing any of the entries, so the # default value is zero, which allows you to set up or change entries. # NB: Setting it non-zero must be done by text editor, for the present. # ---------------------------------------------------------------------- PathPad_Lock = 0 # ---------------------------------------------------------------------- # PathPad[xx] is not one variable but many. You can replace the 'xx' by # any number from 00 through 29 (inclusive), and assign each variable of # this kind a path string. Lists of those paths can then be accessed in # the file browser for easy navigation, by calling up the PathPad menu # with the R2 button. By default these strings are empty, and are not # then saved to the CNF. Only non-empty strings will be saved, so the # example below is not a default value, but simply an example. Since the # PathPad entries are not normal configuration variables, they're always # included at the end of the CNF file. # ---------------------------------------------------------------------- PathPad[14] = hdd0:/__common/-PS1 MC Backups/ # ---------------------------------------------------------------------- # End of file: LAUNCHELF.CNF # ---------------------------------------------------------------------- et tu regarde ou tu as mis tes fichiers elf sur ton CD/DVD et le chemin pour pointer dessus c'est cdrom0:/XXX.ELF mais pour le chemin d'accès faut tester car je me souviens plus si il faut mettre / ou \ . A+ Lien vers le commentaire Partager sur d’autres sites More sharing options...
thf Posté(e) le 10 janvier 2012 Auteur Partager Posté(e) le 10 janvier 2012 Salut, le plus simple, tu fais ta configuration manuellement avec le bloc note. Tu ouvre le fichier LAUCHELF.CNF avec le bloc note et tu édite # ---------------------------------------------------------------------- # File name: LAUNCHELF.CNF Revision Date: 2008.07.19 # Created by: Ronald Andersson Creation Date: 2006.02.02 # Purpose: Define new format and defaults for LaunchELF CNF files, # to serve as a guide in developing the code implementing # these changes. # ---------------------------------------------------------------------- # Note that LaunchELF v3.41t (or later) will accept this file as-is when # loading CNF, but if you modify any settings so that LaunchELF saves # the file again, then all comments will be removed. Also note that each # LaunchELF version can only recognize those variables that were defined # for that version. Using newer variables with older versions is futile. # It should not crash the program, but will not have meaningful effects. # ---------------------------------------------------------------------- CNF_version = 3 # ---------------------------------------------------------------------- # The CNF_version variable MUST exist for a CNF to be accepted as valid, # and it must also be the first variable defined in the file. That way # an old CNF can't cause damage when read by new LaunchELF versions. # # From LaunchELF v3.81 the CNF_version value will be 3 or higher, which # means that the Screen_X and Screen_Y offsets are valid for gsKit, as # used by that program version. Also, when that program version is used # with a CNF file having lower CNF_version value than 3, then the old # screen offsets will be converted to ones suitable for gsKit. # ---------------------------------------------------------------------- # In v3.95 Multi-language support was added, which caused the built-in # MISC/ device and its subprograms to be named according to the language # file activated. But CNF files won't work unless the strings used in a # launch key match existing device and program names. This now made it # necessary to add the device and subprogram strings to the CNF format. # They will still be altered when a new language is loaded, but if you # then revert from that change, the names should also revert properly. # (Which is what failed to work without having this stuff in the CNF.) # ---------------------------------------------------------------------- Misc = MISC/ Misc_PS2Disc = PS2Disc Misc_FileBrowser = FileBrowser Misc_PS2Browser = PS2Browser Misc_PS2Net = PS2Net Misc_PS2PowerOff = PS2PowerOff Misc_HddManager = HddManager Misc_TextEditor = TextEditor Misc_JpgViewer = JpgViewer Misc_Configure = Configure Misc_Load_CNFprev = Load CNF-- Misc_Load_CNFnext = Load CNF++ Misc_Set_CNF_Path = Set CNF_Path Misc_Load_CNF = Load CNF Misc_ShowFont = ShowFont Misc_Debug_Info = Debug Info Misc_About_uLE = About uLE # ---------------------------------------------------------------------- # Next follows the 12 (as yet) launching links, here kept in traditional # order, though users are allowed to vary the order at will. For these # 12 variables the following name conventions apply: # # "LK_" is an abbreviation for "Launch Key" and is used as a prefix for # the key descriptor (eg: "Square"). That is then followed by the suffix # "_E1" which is an abbreviation for "Execution Method 1". At present # that is the only method we have, but hopefully that will change... # # The default value for most of these should be an empty string, except # that one link should start the file browser, so people can start to # copy stuff without having to make a new CNF. # ---------------------------------------------------------------------- LK_auto_E1 = LK_Circle_E1 = MISC/FileBrowser LK_Cross_E1 = LK_Square_E1 = LK_Triangle_E1 = LK_L1_E1 = LK_R1_E1 = LK_L2_E1 = LK_R2_E1 = LK_L3_E1 = LK_R3_E1 = LK_Start_E1 = # ---------------------------------------------------------------------- # v3.78 adds three new launch key definitions, but they will never be # created automatically. If added by a user they will however be kept in # the CNF as saved in the future, and those settings will then override # the built-in defaults for the buttons 'Select', 'Left', and 'Right'. # The values shown below will map those buttons identically to defaults, # though that is not the way it's handled for real defaulting. Use empty # strings to disable the keys entirely (for 'child safe' installations) # ---------------------------------------------------------------------- LK_Select_E1 = MISC/Configure LK_Left_E1 = MISC/Load CNF-- LK_Right_E1 = MISC/Load CNF++ # ---------------------------------------------------------------------- # After the launch key definitions we have the variables for diverse # settings, most of which use obvious naming schemes and have their # traditional default values. Some exceptions are the variables for # GUI colour values, which are described in the next section. # ---------------------------------------------------------------------- LK_auto_Timer = 10 Menu_Hide_Paths = 1 # ---------------------------------------------------------------------- # Next we have the GUI colour values, for which I made some choices that # differ widely from all the other variables so far. First and foremost, # I switched their data format to pure hex, to make it practical for a # human to edit the byte values. I also added a suffix to the names, # so the user has a mnemonic key to the usage of the byte values. # And finally, I chose some new default values that I've been working on # for a while. The effects of these settings are as follows: # # Normal text is fully black, while the background is half-level white. # Border, submenus, and LaunchELF title text use a medium grey colour, # with half the brightness of the background, while alerts and progress # messages use a clear but subdued red colour. # # My goal with these defaults was to achieve max clarity with no glare, # and I think this succeeded fairly well, though the final results do # depend greatly on your monitor settings as well. # ---------------------------------------------------------------------- # With the addition of the HddManager, four more colours were added to # this array, for use in graphical presentations, like pie charts. # ---------------------------------------------------------------------- # With the addition of icon display mode for FileBrowser, the graphical # colours are used for these icons as well # ---------------------------------------------------------------------- GUI_Col_1_ABGR = 00808080 GUI_Col_2_ABGR = 00404040 GUI_Col_3_ABGR = 00000060 GUI_Col_4_ABGR = 00000000 GUI_Col_5_ABGR = 00006060 GUI_Col_6_ABGR = 00006000 GUI_Col_7_ABGR = 00E0E0E0 GUI_Col_8_ABGR = 00000000 # ---------------------------------------------------------------------- # Screen_X and Screen_Y are offsets used to center the LaunchELF screen # on the physical TV screen. The values shown below are old defaults, # but nowdays it's better to leave them out completely, which is why # these lines were made into comments below. This way the program can # choose correct defaults for the TV_mode and Screen_Interlace settings # you've chosen further down in this file. And the values you use for # Screen_X and Screen_Y, whether those defaults or modified values, will # still be saved here whenever you save CNF in the future. # ---------------------------------------------------------------------- #Screen_X = 632 #Screen_Y = 50 # ---------------------------------------------------------------------- # Note that I have changed the default for IOP reset, as this has been # long-term tested now, and proven superior to starting without it. # I have also changed the default for CDVD checking, as the old default # could cause lockup on some PS2 models if started with empty tray. # ---------------------------------------------------------------------- Init_CDVD_Check = 0 Screen_Interlace = 1 Init_Reset_IOP = 1 Menu_Pages = 1 GUI_Swap_Keys = 0 # ---------------------------------------------------------------------- # The variables below have been added after the original design (v3.41t) # of the new CNF format. They should be used as follows: # ---------------------------------------------------------------------- # USBD_FILE is valid in v3.41u and later versions. It's used to choose # an alternate USBD.IRX file, which LaunchELF will then use instead of # the embedded one. You can set it in the 'STARTUP SETTINGS' screen. # ---------------------------------------------------------------------- USBD_FILE = # ---------------------------------------------------------------------- # NET_HOSTwrite is valid in v3.44 and later versions. It can enable # the ability of the networked HOST interface to write on your PC HDDs! # Users who want to avoid risks for their PC should leave it as default, # which disables these new abilities. For safety reasons it can only be # changed by direct user editing. Edit it to a non-zero value to enable # the new abilities. (You'll need a very new ps2client.exe as well.) # ---------------------------------------------------------------------- NET_HOSTwrite = 0 # ---------------------------------------------------------------------- #SKIN_FILE is used to select a JPG file that will be used as background #for the LaunchELF screen. Its value should be the full JPG pathname. #The default value is an empty string, meaning that the colour set by #GUI_Col_1_ABGR above will be used for screen background instead. # ---------------------------------------------------------------------- SKIN_FILE = # ---------------------------------------------------------------------- #GUI_SKIN_FILE is used to select a JPG file that will be used the same #way as SKIN_FILE, but only in the main launch menu. This allows the #design of screens that use the JPG to display GUI 'buttons' etc. But if #no such file is specified (or loadable at runtime) then the usage falls #back on the regular methods. # ---------------------------------------------------------------------- GUI_SKIN_FILE = # ---------------------------------------------------------------------- #Menu_Title is a string that will be displayed at the top left of the #screen. Its main purpose is to allow users to have different titles #for different config pages. It is editable in "STARTUP SETTINGS". # ---------------------------------------------------------------------- Menu_Title = # ---------------------------------------------------------------------- # Menu_Frame flags whether or not the big frame that encloses the menu # should be visible or not. By default it will be visible. # ---------------------------------------------------------------------- Menu_Frame = 1 # ---------------------------------------------------------------------- # SKIN_Brightness is used to modify the brightness of a JPG skin, thus # allowing this to be set without changing the JPG file. The default is # 50, for using the JPG as-is, lower values will darken it while higher # values will brighten it. The maximum value allowed is 100. # ---------------------------------------------------------------------- SKIN_Brightness = 50 # ---------------------------------------------------------------------- # Show_Menu flags whether or not the main menu is visible when a GUI # skin is selected. By default it will be visible. # ---------------------------------------------------------------------- Show_Menu = 1 # ---------------------------------------------------------------------- # TV_mode is used to seup the video mode to suit your TV. You may use # the following values in the current implementation: # 0 => Automatic adaption of video mode to suit your console (default) # 1 => Enforce NTSC video mode regardless of console # 2 => Enforce PAL video mode regardless of console # ---------------------------------------------------------------------- TV_mode = 0 # ---------------------------------------------------------------------- # Popup_Opaque may be set to force popup menus to use simple background # colour (GUI_Col_1_ABGR) inside such menu box, instead of transparently # using the skin (if any) as background. If no skin is used then this # setting has no visible effect. Its default value is for transparency, # so change it to 1 to make such menus opaque. # ---------------------------------------------------------------------- Popup_Opaque = 0 # ---------------------------------------------------------------------- # Init_Delay is used to delay the start of all uLaunchELF interactions, # which also includes the possible timeout and startup of a default ELF. # The purpose of this delay is to allow the user to release any buttons # that may have been used in commanding a mod chip, or some program to # start uLaunchELF, to avoid having those buttons misinterpreted as new # commands intended for uLaunchELF. Its value specifies how many seconds # of extra delay to use, with the default value being zero. # ---------------------------------------------------------------------- Init_Delay = 0 # ---------------------------------------------------------------------- # USBKBD_USED allows you to disable initialization of the USB keyboard # driver. This is mainly useful when you need to test some specific # software without any USB drivers active. For example, when testing # software that should provide its own USB drivers. Such a test would # be ruined if USB drivers were already active when starting the test. # ---------------------------------------------------------------------- USBKBD_USED = 1 # ---------------------------------------------------------------------- # USBKBD_FILE is a string used to specify an alternate IRX file for the # USB keyboard driver, which uLaunchELF will then use instead of the # embedded one. You can set it in the 'STARTUP SETTINGS' screen. # Note that this is only compatible with PS2SDK drivers, not Sony stuff. # Just leave this string undefined (empty) to use the built-in driver. # ---------------------------------------------------------------------- USBKBD_FILE = # ---------------------------------------------------------------------- # KBDMAP_FILE is a string used to specify an alternate key map KBD file # for the USB keyboard driver, which will then be used instead of the # default map. You can set it in the 'STARTUP SETTINGS' screen. # ---------------------------------------------------------------------- KBDMAP_FILE = # ---------------------------------------------------------------------- # Menu_Show_Titles is a flag that when set enables the use of Launch # key titles in the menu. Previously this was controlled by the variable # Menu_Hide_Paths, but that is no longer the case. By default the new # variable is enabled, though this only affects launch keys that have # some title string defined. # ---------------------------------------------------------------------- Menu_Show_Titles = 1 # ---------------------------------------------------------------------- # CNF_Path can be used to override the path choice for CNF handling, by # setting it to the value needed after IOP reset is performed. This is # mainly intended to allow HDD installed setups to find a CNF in the # launch folder, but can also be used for CD installs, to switch to use # of a folder in MC after loading CNF values from a CNF on CD. You can # edit this path in the "Startup Settings" submenu. # ---------------------------------------------------------------------- CNF_Path = # ---------------------------------------------------------------------- # USBMASS_FILE is a string used to specify an alternate IRX file for the # USB mass storage driver, which uLaunchELF will then use instead of the # embedded one. You can set it in the 'STARTUP SETTINGS' screen. # ---------------------------------------------------------------------- USBMASS_FILE = # ---------------------------------------------------------------------- # From v3.95 a language definition file may be used to set the strings # for most menus and dialogs in uLaunchELF, and that file choice is # stored here. The default value is just an empty string, causing the # internal defaults to be used for everything. These defaults are also # identical to the contents of the file "English.lng" that we released. # ---------------------------------------------------------------------- LANG_FILE = # ---------------------------------------------------------------------- # From v4.02 the character font may be replaced by one loaded from an # external file, whose path is stored in the FONT_FILE entry. As usual # for file choices, the default is an empty string, causing the internal # font to be used. That will also be the result if a specified file is # missing or has an invalid format. (Fonts are released separately.) # ---------------------------------------------------------------------- FONT_FILE = # ---------------------------------------------------------------------- # From v3.84 two settings of JpgViewer are also saved here. These are # the slideshow interval timer (in seconds), and the picture transition # choice, a value from 1-4, with 1==NONE, 2==ZOOM 3==FADE, 4==BOTH. # In v3.96 another setting was added, being a flag for fullscreen mode. # To save latest slideshow settings, just enter the main configuration # menu and exit it again using the OK command. This resaves the file. # Viewer settings found in a CNF will be used instead of the original # defaults, which are the values shown below. # ---------------------------------------------------------------------- JpgView_Timer = 5 JpgView_Trans = 2 JpgView_Full = 0 # ---------------------------------------------------------------------- # From v3.92 Two options for PSU gamesave files are saved here. # Set PSU_HugeNames non-zero to make PSU names contain both original # gamesave folder names and the gamesave titles (from icon.sys). # Set PSU_DateNames non-zero to make PSU names contain a timestamp from # the original save data, appended to the normal name. # Both options can be set simultaneously, for very detailed names, like: # "BESLES-5245800_Disgaea(1) Ep.1 LV1_2006-07-23_14-46-33.psu" # As yet they are not available in config menus. Use TextEditor instead. # ---------------------------------------------------------------------- PSU_HugeNames = 0 PSU_DateNames = 0 # ---------------------------------------------------------------------- # PSU_NoOverwrite was added in v3.93, to eliminate redundant backups. # It's only useful to set it non-zero when PSU_DateNames is also set, as # it is otherwise ignored. When used, backup of timestamped PSU files # check for an identical PSU filename at the destination, and if such # a file already exists the operation exits without error, as if a new # backup had been made. Thus you can select all saves on an MC and use # psuPaste to backup only those that have changed since last time. # This improvement was contributed by 'ffgriever' at ps2-scene. # ---------------------------------------------------------------------- PSU_NoOverwrite = 0 # ---------------------------------------------------------------------- # FB_NoIcons can be used to disable the new icon display mode of the # uLE FileBrowser. By default this is enabled, with this variable zero. # In icon mode the FileBrowser will display a small icon in front of # every file or folder name, with different shapes for folder vs file. # The icons will reuse colours already defined as follows: # Folders use Color5=='Graph1', ELFs use Color6=='Graph2', and other # files will all use Color7=='Graph3'. By default these colours will # be setup as yellow, green, and white, but can be changed for 'skins'. # In icon mode objects marked for operations are displayed differently # by switching to a slightly different icon definition (with a 'hole'). # But if FB_NoIcons is set non-zero then the FileBrowser will revert # to the traditional form, using no icons at all, and marking selected # objects with an asterisk to the left of the file name. # ---------------------------------------------------------------------- FB_NoIcons = 0 # ---------------------------------------------------------------------- # LK_xx_Title is not one variable but many. You can replace the 'xx' by # one of 15 button designations (eg: Square, Select, etc), and use them # to define your own titles that will be used instead of ELF names in # the main menu. If no such titles are defined then the ELF names are # used instead, and titles will not be saved to the CNF for such cases. # To have these titles displayed the variable Menu_Hide_Paths must be # set to a non-zero value. You can set it in the CONFIG menu which is # also where you can conveniently edit the titles for all launch keys. # By editing the CNF directly you can also edit titles for three more # commands, as shown by the examples below (NB: They are not defaults) # ---------------------------------------------------------------------- LK_Select_Title = Configure uLaunchELF LK_Left_Title = Load 'lower' CNF file LK_Right_Title = Load 'higher' CNF file # ---------------------------------------------------------------------- # PathPad_Lock allows you to lock changes to the browser navigation # shortcuts in the PathPad array. So if you set PathPad_Lock non-zero, # the 'Set' and 'Clear' commands will no longer be active in the PathPad # menu. This will prevent you from changing any of the entries, so the # default value is zero, which allows you to set up or change entries. # NB: Setting it non-zero must be done by text editor, for the present. # ---------------------------------------------------------------------- PathPad_Lock = 0 # ---------------------------------------------------------------------- # PathPad[xx] is not one variable but many. You can replace the 'xx' by # any number from 00 through 29 (inclusive), and assign each variable of # this kind a path string. Lists of those paths can then be accessed in # the file browser for easy navigation, by calling up the PathPad menu # with the R2 button. By default these strings are empty, and are not # then saved to the CNF. Only non-empty strings will be saved, so the # example below is not a default value, but simply an example. Since the # PathPad entries are not normal configuration variables, they're always # included at the end of the CNF file. # ---------------------------------------------------------------------- PathPad[14] = hdd0:/__common/-PS1 MC Backups/ # ---------------------------------------------------------------------- # End of file: LAUNCHELF.CNF # ---------------------------------------------------------------------- et tu regarde ou tu as mis tes fichiers elf sur ton CD/DVD et le chemin pour pointer dessus c'est cdrom0:/XXX.ELF mais pour le chemin d'accès faut tester car je me souviens plus si il faut mettre / ou \ . A+ comment edite ????? pour ma configuration Lien vers le commentaire Partager sur d’autres sites More sharing options...
Syrus Posté(e) le 10 janvier 2012 Partager Posté(e) le 10 janvier 2012 Tu ouvre ton fichier LAUCHELF.CNF et tu édite les raccourcis. les raccourcis sont dans la section LK -> Lauch Key # Next follows the 12 (as yet) launching links, here kept in traditional # order, though users are allowed to vary the order at will. For these # 12 variables the following name conventions apply: # # "LK_" is an abbreviation for "Launch Key" and is used as a prefix for # the key descriptor (eg: "Square"). That is then followed by the suffix # "_E1" which is an abbreviation for "Execution Method 1". At present # that is the only method we have, but hopefully that will change... # # The default value for most of these should be an empty string, except # that one link should start the file browser, so people can start to # copy stuff without having to make a new CNF. # ---------------------------------------------------------------------- LK_auto_E1 = LK_Circle_E1 = MISC/FileBrowser LK_Cross_E1 = LK_Square_E1 = LK_Triangle_E1 = LK_L1_E1 = LK_R1_E1 = LK_L2_E1 = LK_R2_E1 = LK_L3_E1 = LK_R3_E1 = LK_Start_E1 = # ---------------------------------------------------------------------- # v3.78 adds three new launch key definitions, but they will never be # created automatically. If added by a user they will however be kept in # the CNF as saved in the future, and those settings will then override # the built-in defaults for the buttons 'Select', 'Left', and 'Right'. # The values shown below will map those buttons identically to defaults, # though that is not the way it's handled for real defaulting. Use empty # strings to disable the keys entirely (for 'child safe' installations) # ---------------------------------------------------------------------- LK_Select_E1 = MISC/Configure LK_Left_E1 = MISC/Load CNF-- LK_Right_E1 = MISC/Load CNF++ # ---------------------------------------------------------------------- # After the launch key definitions we have the variables for diverse # settings, most of which use obvious naming schemes and have their # traditional default values. Some exceptions are the variables for # GUI colour values, which are described in the next section. # ---------------------------------------------------------------------- LK_auto_Timer = 10 Menu_Hide_Paths = 1 # ---------------------------------------------------------------------- Lien vers le commentaire Partager sur d’autres sites More sharing options...
jerome54 Posté(e) le 11 janvier 2012 Partager Posté(e) le 11 janvier 2012 Je le fais pour configurer le FMCB et j'ai même pas penser à lui dire de faire comme ça. Lien vers le commentaire Partager sur d’autres sites More sharing options...
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