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Nouveau "desmume" version 0.9.5


Invité bitonio6

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Salut à tous...

 

Je pense que cette section est mieux que celle des linkers pour parler d'émulateur DS

 

Voici une nouvelle version qui devrait apporter pas mal de bonnes choses

 

http://desmume.org/

 

0.9.5 introduces an entirely rewritten main emulation loop

This totally changes the timing, and totally breaks old savestates.

The OSX build is now based on the GTK port which is more up-to-date.

 

Assorted Highlights:

* synchronous SPU mode to fix streaming sounds

* win32: lua engine, path configuration, 7z dearchiving support

 

General/Core:

bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings

bug: add more detailed timing emulation, removes much bogus lag

bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode

bug: fix cflash directory support for non-windows and sector-writing

bug: fix freeze in cart irq

bug: correctly emulate dma to/from tcm

bug: fix in thumb LSR carryflag

bug: fix thumb BX PC switch to arm state

bug: fix adpcm looping, remove adpcm caching (no longer necessary)

bug: fixes to swi 3,4,5,8,0x10

bug: fixes to exmemstat and ipc sync registers

bug: support new backup commands

bug: improve bootup bios/firmware emulation steps

enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak

enh: add more powerful antigrain-based drawing library and rewrite OSD system

enh: ideas-style debugging prints

enh: most optimizations now SSE instead of SSE2

enh: more improvements to frameskipping and frame advance/speed controls

 

Graphics:

bug: fix backdrop blending with garbage

bug: fix 256B granularity sprite addressing for sub gpu

bug: fix obj blending, bmp obj rendering, and some obj window cases

bug: fix 128-wide captures

bug: fix 16color BG line buffer overflow

bug: fix color overflow in capture blending

bug: fix disp fifo capture

bug: fix simultaneous vram display and capture via same bank

bug: fix 3d overflow acknowledge registers

bug: fix 32bit toon table writes

bug: change 3d cores to use 18bit color

bug: fix boxtest (addition overflow!), move clipper to main graphics engine

bug: fix failure in some cases of polygon clipping

bug: fix disp3dcnt emulations

bug: fixes to poly sorting

bug: fix ogl renderer wireframe support

bug: swrast: fix backface culling of nonconvex polys

bug: swrast: add clear image and scroll emulation

bug: swrast: add fog emulation

bug: swrast: fixes to shadow rendering

bug: swrast: preliminary edge marking, works decent

enh: swrast: multicore optimization for a few fps speedup

 

Windows:

bug: fix support for multiple gamepads and gamepad hotkeys

bug: fix mic noise code and load wav instead of raw; effective in more cases

bug: fix for several sticky and broken hotkeys, and f10 hotkeys

bug: fixes in ram search, add DTCM and ITCM searching, ...

bug: fix sound settings vol slider

bug: recover from missing window -32000 problem

bug: don't turn on mic unless mic input is enabled

enh: x64 build type now supported

enh: side-by-side and single screen view modes, many fixes to window resizing

enh: choose any gap size by dragging bottom window edge (must be enabled)

enh: choose a gap color

enh: import/export no$GBA savefiles directly

enh: multicore optimization for filters, rotation, OSD

enh: soundview can now mute channels

enh: new ioregview

enh: common commandline system, many arguments shared with linux

enh: improve map view tool to support more modes

enh: add "FORCE AS CURRENT" recovery tool for mis-sized savefiles

enh: add some kind of very small savestate rewinding buffer

enh: autoframeskip works better

enh: add Italian translation

enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)

(scanlines, nearest2x, bilinear)

 

Linux:

enh: alsa microphone support

enh: hud and osd notification for gtk and cli frontends

enh: add support for the SSE optimizations

 

Perso, j'ai une jolie bécanne, mais je n'avais rien trouvé de super à l'époque

 

Mais celui-là n'a pas l'air tout simple à utiliser

 

Manual - DeSmuME

 

:reflexiomo6::snif:

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